If you describe the Wordwalker Games project with well-known genres, then Wildermyth resembles a board turn-based role-playing game. Five global plots differ only in the introduction, transition chapters, opponents and the ending. Everything that happens in between are randomly generated events.
Heroes are also randomly generated, as are their roles – warrior, archer and magician. At first, these are just inhabitants of some local village, armed with pitchforks, nets and pans. After completing the introduction, the player dresses his characters in armor, gives them normal weapons and sends them on a variety of journeys.
Randomness is the main feature and disadvantage of F95Zone. The main stories are written in an interesting way, however, passing new scenarios, you constantly encounter all the same situations, and the very first passage can be called truly unique. And the illusion of decision-making is not so striking. It seems that the further development of history depends only on you.
For example, in the first campaign, you can sacrifice one of the characters to kill the last boss and save the rest – this is a difficult but interesting decision. But in the following chapters, there is no longer such an attachment to dummies. The player begins to understand how Wildermyth works, where and what is better to answer and do, and therefore you get less pleasure from the game.
What can not be said about the pumping of heroes – it is made more interesting than in most modern projects. Raising the level makes it possible to acquire active and passive skills, but the enhancement of the character is done through decision-making in dialogues and tasks. So, in my party there was a place for two warriors with divine transformations. Having received power on an unknown altar during random events, one destroyed everyone with lightning, and the other with fire.
I would like to separately mention the magicians. Their abilities look the coolest, and their applications are sometimes unexpected. For example, having received a level, the sorcerer can choose a special passive skill that allows using a bookshelf to hammer the enemy’s head with unnecessary information and thereby inflict damage. Or, charming a tree, use roots to pin the opponent’s feet to the ground and prevent him from making a move – and this is a standard starting spell! Magic is very inventive and fun to use.
Moving around the global map takes place with the help of special tokens of heroes, and the transition from point A to point B takes days, as well as other actions. To build a fortification at a location where enemies are defeated, it takes a certain number of days, but in the final the player will receive the necessary resources to improve armor and weapons. At the same time, the timer for the appearance of new types of enemies and hordes is reduced, which makes it faster to complete the main tasks of the scenario. You need to have time to complete the chapter before the horde begins to seize your territories. Their attacks can be repelled, and their fortifications will delay enemies, but this can be difficult to do – especially in the later campaigns in Shadow Blade 5e.
When the goal of the chapter is achieved, the stage ends. A certain number of years of peaceful life pass between the chapters. Heroes marry and give birth to children if during the adventure they had a romantic relationship, and also experience the consequences of their decisions.
When all the events have passed, the window for pumping weapons and armor opens. Here, the resources that the player collected throughout the chapter, building fortifications and exploring the world, will come in handy. Each item has three options for development and three options for strengthening. For example, an epic bow of the third level is expensive, it will take all the resources of the party, but it is not a fact that you will not find a better weapon in the next part of the adventure. Compromises have to be made all the time.
The combat system also forces you to sacrifice something to achieve the result. The map is surrounded by the “HuniePop 2“, in buildings without open doors it is dark and nothing is visible. To detect the enemy, you need to send someone forward. And, most likely, it is this hero who will receive the first damage. Do you have to think, send an archer forward, who will run further and see more, or is it a warrior who can answer the enemy?
The opponents are diverse. If in the first campaign the gorgons are weak, then the mechanisms and lizards from other scenarios can put the party in the first skirmish – no one is going to spare the player. And the constant enhancements that occur over time, make some representatives of the hostile fauna fearful, especially closer to the final.
Wildermyth is an excellent representative of the RPG genre with turn-based battles. Interesting style of children’s clamshell book, good stories and random generation can lure for a very long time, along with the combat system and local magic. But random events begin to repeat themselves over time. A rather difficult English language can also scare away players from Wildermyth, and Russian localization is not expected in the near future.
- Combat system and character development
- Interesting enemies
- Random situations quickly begin to repeat themselves.
- Difficult English